I’ve been radicalized by the thought that learning can be fun, the moment we allow it to be hard (mastery) AND delightful (community) AND personal (meaning). Game theories and Motivation theories have been a great mentor on that path, revealing the cruciality of injecting personality and life at every step. 
Here are the maxim I try to follow in my designs:


PROBLEM-BASED
LEARNING CULTIVATES
MASTERY
COMMUNITY
EMPOWERS
LEARNERS
MEANING
DRIVES DEEP
UNDERSTANDING

To Entertain



Fall 2025
HARVARD EXTENSTION SCHOOL
In my last educational project, I chose to follow the path of this essential question:
→ How can conflict be source of insight, change and connection?

Throughout the 4 workshop, learners were meant to participate to problem-based, group activities designed to challenge in “real-life” ways.

I refied the aesthetic and feel of the online learning space, using “Dark Academia” as a springboard for calling-in the intended audience (college students)

Fall 2025
HARVARD EXTENSION SCHOOL
In the same project, I made sure to use the technology most likely to engage. I like to pay attention to any new player on the block. 

Try the game here!

Some technologies I love: Miro, Notion, Adobe Suite, Trello, Atlassian, Mentimetre/Quizziz/Kahoot

Winter 2025
HARVARD EXTENSION SCHOOL
When building an educational website last winter, I wanted to amuse myself and others, while integrating key concepts of designing for learning - so i chose bidets.

Step by step, through focus group, practicing coding with htlm/css, user testing, and applying Multi-Media principles (Richard Mayers and Steve Krug),
my bidet website was born!

2016-2017
K-12
While teaching at the Marguerite-Bourgeoys School Board, my favorite units were always theatre.
With my 4th graders, we staged Charlie and the Chocolate Factory, a production that kept them engaged in learning French all year, and thrilled their peers on performance night.



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